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From here on out I will focus on the trade off of greataxe versus the 2d6 weapons in the case of critical hits. 10 Large: 4 … Terms of Service and Privacy Policy Update. Also encumbrance is generous enough in this addition that a strength based character should be able to carry a backup weapon with a different damage type. [5e] Monk throwing spear and using spear two-handed 5th Edition In the PHB, it states that a monk weapon is "...any simple melee weapons that don't have the two-handed or heavy property." It objectively the worse than a 1 handed weapon for a character that gets to pick a fighting style and will not be considered further. We have effectively examined up to the 3 die case with a tripled chance of critical, with a trippling of the crit chance being equivalent to rolling 3 die instead of one on a crit, at least from the standpoint of averages. Cost: 5 gp Weight: 8 lbs BOARDING PIKE Damage: 1d8, x3 … assuming away an AC of 1 as no such creature exists in the Monster Manual and it breaks the math. Each time you attack with the weapon, you expend one piece of ammunition. Double weapon (1d6), two-handed Double Spear : 5 gp 1d4 piercing 4 lb. The urgrosh’s axe head is a slashing weapon that deals 1d8 points of damage. You can't have d10/12 and finesse at the same time because game balance. The guide that follows uses a color-coding system to … So even with advantage, say from barbarian’s Reckless Attack, this math doesn’t work out with 1 die. I had a lot of time, shortly thereafter, to do nothing but think while trying to get my younger son to sleep, and this post started to form (specifically, that’s when I came up … Polearm Master’s hilt attack also has an expected increase of .5 damage, but this conflicts with GWM bonus action attacks as well as with class features such as the Frenzy Barbarian’s extra attack or some Battlemaster maneuvers- the action economy is complex and I won’t try to quantify it. Fighting techniques with the QS and the spear are very similar (look at historical sources like Meyer and Fiore). For the greataxe/half orc combo to be worth while we need: with x being the minimum roll d20 roll to hit a given enemy, and rounding the 2d6 advantage down to 1 for simplicity. Give the following weapons the *finesse* feature (dex to attack and damage): One handed weapons, versatile weapons used in one hand, and two handed weapons (but if the 2 handed weapon damage die is higher than a d8, then it becomes a d8). I wanted to look at how the increased weight of polearms and the greataxe at the upper tail of their damage distribution increases the likelihood of forcing a failure on a concentration check but the topic is extensive enough that it deserves its own article. Heavy, Stunning: 40 gp: Dwarven Warhammer: 25 gp: 1d12 … Dungeons and Dragons dnd 5e, BOAR SPEAR [JŪMONJI YARI] Damage: 1d8, x2 Type: Two-handed simple piercing Special: Brace Description: This spear has a metal crossbar to protect the wielder against onrushing attackers. However, we can solve this equation to find the minimum to hit roll needed to make the greataxe better than the maul or greatsword on average. Updated Dynamic Lighting now does as much and even more than our legacy system! A long wooden shield that has a long two pointed spear in the back of it. All die have a uniform distribution, assuming they are fair, their average being the median of possible rolls. We are going to have to get into higher statistics for this- the Cumulative Distribution Function of a uniform distribution is: CDF: (x – a – 1)/(b – a) with a being the start of the distribution and b being the highest draw possible. Many nominally have the same or similar max damage but the dice used in rolling them have very different probability distributions, so even if the max damage is the same your average damage on hit is not. Roll20 Reserve is live with monthly perks for Pro Subscribers. Search GM Binder Print / Generate PDF Visit User Profile Rebalanced 5e Weapons. ( Log Out /  A critical with 4 extra weapon die (A 17th-level half-orc barbarian): or at least a minimum target AC of 19 for a barbarian capable of rolling this many dice, assuming maximized strength. Change ), You are commenting using your Facebook account. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. While the options presented here may be the optimal build for a fighter (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Our way of saying thanks! Light weapons, a better option: According to an age-old theory, two smalls make one large, and we all know that it's larger than the big one. In 5e, it seems like certain weapons simply use larger damage die, and the rest of them seem to get no benefit for two-handed fighting. If you have the Dual-Wielder feat, the Exotic Weapon Master feat, or the Two-Weapon Fighting style, you can wield a spiked chain as two one-handed, light weapons that each deal 1d6 piercing damage. The different damage types are relevant, notably skeletons are resistant to piercing damage, but again these are determined by the DM so I won’t try to quantify them. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. 1d8/1d10 versatile. So the minimum to-hit roll needed to make greataxe superior for a Champion Fighter/Half orc with advantage or a Chamption Fighter 3/Barbarian 9 is: or x = 15 since rolling a 14.4 is not possible. This. Double weapon (1d6), thrown (20/60), two-handed Double Sword : 50 gp 1d6 slashing 5 lb Double weapon (1d6 slashing), Heavy, Two-handed Dwarven Urgrosh : 50 gp 1d10 slashing 12 lb. For a d6 it is 3.5, (normally … The less likely you are to hit the more valuable crits become. by ParanoidK. I am ok without imposing penalties but if it was more realistic a -2 to hit when thrown wouldn't’ t be unreasonable. My game has multiple spears - throwing, two-handed, light, etc. Notably this only applies to half-orc champion fighters or those multiclassed into barbarian, or both, and an unmulticlassed champion fighter will need their allies to give them advantage. Additionally, like with … Reply . Giving advantage when you charge / take a charge is easy to do to. Two Handed: 10 gp: Gauntlets/Brass Knuckles: 15 gp: 1d4 Bludgeoning: 0 lb. With Brutal Critical a half orc barbarian can add up to 4 weapon die on a crit, giving us: Which has an imaginary result for x- meaning it is always better for a 17th level Half-Orc barbarian to wield the greataxe and Reckless attack regardless of the minimum AC to hit, at least for the purposes of maximizing damage. The spiked chain loses the reach property when wielded in this way. Depending on your campaign and DM it may be a better pick. The purpose of this section is to fill in missing options for various die/damage type combinations and create consistency in damages. Search GM Binder Print / Generate PDF Visit User Profile Exotic Weapons (Basic) Name Cost Damage Weight Properties Masterwork Cost; Scythe: 5gp: 2d4 Slashing: 4 lb. You can use either head as the primary … This can be achieved by a half orc Champion Fighter 3/Barbarian 9. Hence, the proverb applies here too, where two light weapons cause more damage than one big firearm. It’s no surprise then that I have always wanted to play in a Dungeons and Dragons game setting that is closer to Japan than it is to medieval … However this class feature stacks with the half-orc racial, the better to encourage that classic race/class combination, allowing up to 4 extra weapon die to be rolled in the event of a crit, in addition to the usual doubling of damage dice. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. The result for a Barbarian 3/Champion Fighter 15 or Half-Orc Chamption fighter 15 is: or x = 10, a plausible requirement; an AC of 20 on enemies will not be uncommon at this level. Table of Contents. Making 5e Weapons More Eastern November 30, 2018 November 30, 2018 TheRealMatthew I grew up watching classic samurai movies like Yojimbo, Seven Samurai, Harakiri, and Sanjuro. In a recent G+ post, Jared Rascher noted the general lack of cool magic spears in 5e and asked after a DM’s Guild or OGL product that might amend this. Monks need a free hand in order to use their abilities relating to an unarmed strike and Barbarians are at their best when using two-handed weapons. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. So, the whole strategy complies with three weaker … A club doing d4 damage, while a one handed strike with a quarterstaff does d6 is just silly. Two-Handed Spear Shield (3.5e Equipment) From D&D Wiki. Many weapons have special properties related to their use, as shown in the Weapons table. Adding advantage makes things complicated- crits become more likely but a hit in general is also more likely. The spear is a lot more dangerous in … let’s come at it another way. By continuing to use our site, you consent to our use of cookies. Ancient/Melee Weapons. 5e Community. In the equipment section of the D&D basic rules, it lists 'light' as a weapon property of the hand crossbow. It can be made of many materials although the most common is wood, the spearheads on each end being either steel, iron, or bronze. two handed this is expected as it would be with a spear or even a great axe. Double weapon (1d4 piercing), Heavy, Two-handed Gythka : … However this is unlikely to be worth giving up the increased to hit chance, damage, AC, and hp from the barbarian capstone. 5e dnd Yklwa and other special weapons in dnd 5e spells: Actually, the Yklwa (or Iklwa) was a type of spear in parts of Africa. So a 17th level Barbarian will find it worthwhile to wield a greataxe in the same circumstances as a 15th level half-orc champion fighter, the loss of expected damage per swing being offset by the extra crit damage against heavily armored enemies. All of my change to the table below have been highlighted in bold and explained further down. Jump to: navigation, search. EX: E[1d6] = (1 + 2 + 3 + 4 + 5 + 6)/6 = 21/6 = 7/2 = 3.5 or, Greatsword & Maul: E[2d6] = 3.5 + 3.5 = 7. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Back to Main Page System Reference Document Weapons The spear was pretty commonly used throughout history but seems well below par in 5e. The gap widens significantly for 3 weapon die, with a minimum to hit roll of 9 or higher needed to make the greataxe have a higher average per hit, compared to a 12 without advantage, a condition quite likely to be met at any level. The minimum to-hit rolls needed to make them viable are: With Champion Fighter we start to get some plausible to-hit rolls to make the half-orc greataxe build outperform the 2d6 weapons. So, my player wants to use a spear. Recent Changes ; Random page; Community ... Talk (2) Share. ), and they are probably proficient in martial weapons (fighters, barbarians. Light: 30 gp: Heavy Flail: 20 gp: 1d10 Bludgeoning: 7 lb. Two Handed Spear Shield . Community portal Forum Activity Explore. All rights reserved. Our expected gain from a crit with a half orc wielding a great axe is: 3*(probability of a critical hit given a hit) = 3*[(crit chance)/(hit chance)]. We don’t ask if we can swing a hand axe one handed. 1 Weapon Proficiency 2 Weapon Properties 2.1 Ammunition 2.2 Finesse 2.3 Heavy 2.4 Light 2.5 Loading 2.6 Range 2.7 Reach 2.8 Special 2.9 Thrown 2.10 Two-Handed 2.11 Versatile 2.12 ImprovisedWeapons 2.13 SilveredWeapons 2.14 SpecialWeapons 3 Weapons 3.1 Simple Melee Weapons 3.2 Simple Ranged Weapons 3.3 Martial Melee Weapons 3.4 Martial Ranged Weapon 3.5 Officially Labeled Improvised … If they ready a boar spear against a charge and the attack hits, the wielder gain a +2 shield bonus to their AC against that creature until their next turn. 5 Medium: 2 gp: 1d8: 6 lb. Or maximum damage in the same … Again the Tunnel Fighter style combined with the Sentinel feat in theory allows unlimited attacks per round against an enemy who isn’t careful in their movements. The Greataxe is better in the event it scores a critical hit and is wielded by a Half-Orc who may roll and additional weapon die in the event of a crit, from their Savage Attacks feature. Ancient/Melee Weapons. A longsword wielded in two hands has a damage die of d10, the same a a glaive, but it can’t be used with Great Weapon Master (GWM) so it is harder to force higher concentration checks with it; not all of this will apply. This can be achieved by a half orc Champion Fighter 3/Barbarian 9. You must roll at least a 10 to hit the goblin, an 11/20 chance- so the probability of hitting is 11/20 with one of those hits being a crit. In this case another d12 is rolled instead of only 1d6 for the Maul of Greatsword, offering an expected damage increase of: E[1d12] – E[1d6] = 7.3 – 4.2 = 3.1  or 3 if GWF is not selected, with an increase of only about 2 if a pole arm is used. The probability of a critical hit given advantage is: So the cutoff to hit roll for a non-champion fighter half orc wielding a greataxe to outperform a 2d6 weapon is: The solution to which is x = slightly less than 18 according to Wolfram Alpha, barely a budge from the attack without advantage. On average they deal at least 1.1 more damage than a Greataxe, the equivalent of a +1 to every roll in a system that does not offer many damage increases. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The 2d6 weapons narrowly pull ahead of the Greataxe, though the axe offers a stronger interaction with the Half-Orc racial ability and a greater weight to the higher end of damage results, which can be useful for inflicting higher concentration checks on spellcasters. In summary, two-handed weapons are great for burst damage on a single target, which benefit more from bonuses to attack rolls, and two-weapon fighting deals more consistent damage in smaller attacks (attacking single or multiple targets) which benefit more from bonuses to damage rolls. Given that a character with disadvantage has a 1/400 chance of critting I will not consider damage trade offs when attacking with disadvantage, it seems unlikely a greataxe crit build will ever perform well in that case. Notably the Greatclub is outperformed by the 1d8 one handed weapons(E[]=6.5) such as the rapier, or even short sword(E[]=5.5) with the Duelist fighting style which also allows the wielder to have a shield or other utility item in the offhand, such as a spell focus. Really, really good analysis. A character with two extra weapon die on a crit and an expanded crit range of 19-20, say a half-orc champion fighter 3/barbarian 9 is statistically identical to a level 17 half orc barbarian with 4 extra weapon die on a crit, with the greataxe being superior with a minimum roll to hit of 9 or more without advantage. It counts as a two-handed weapon, a double weapon, and a shield at the same time … Bonuses acrue quickly from here, for 3 weapon die from 17 levels in barbarian or 13 levels and the half orc racial: so that the greataxe deals more damage per hit against almost any enemy except those not wearing any armor. A spear can be made of any rigid material but is typically a straight shaft made of wood. Rebalanced 5e Weapons. Weapons. Exotic Weapons 5e. We multiply both sides by the denominator: The crit combo give less expected damage unless you hit only on an 18 or higher; an armor class of 23 for an optimized level 1 character. ( Log Out /  Warpiglet-7 Adventurer. I’m going to focus on expected damage per hit- a whole series of articles could be written on the trade offs between damage types and interactions with various feats. With a 17th level barbarian and 3rd level champion fighter half-orc 4 weapon die on a crit with expanded crit range is possible, but the greataxe is already proven superior without the expanded crit range in this case so it will not be considered. In real life it is hard to throw when compared to a javelin or shooting a bow/ crossbow. 2.1 Specialty Arrows; 2.2 Pelota Upgrades; All weapons on the website that are considered melee or “ancient” are available made of new lightweight materials, but not likely of metal, more likely of carbon fiber or ultra-hardened ceramic (or both). Barbarian has a class feature, Brutal Critical, similar to the half-orc racial except that it adds up to 3 weapon die. A goblin has an AC of 15. Weapons – 5e. Reactions: Oofta. Clearly, that means that 2H fighting is much less powerful than it was in PF (which isn't really a bad thing), but what I'm worried about is that there's no … The 2d6 weapons not only have a higher average but disproportionately benefit from GWF since they have a much higher probability of rolling a 1 or a 2 with 2 smaller dice. What if our half orc is a champion fighter with an expanded crit range? For the 15th level champion with a +10 to hit, enemies with buff spells and magic armor are quite likely to have an AC of 22 with magic equipment, but it’s a long time for this to pay off and stop being situational. Double weapon (1d6), heavy, two-handed Double Flail : 20 gp 1d6 bludgeoning 4 lb. The piercing tip of the spear can be formed by just sharpening the shaft to a point or attaching a variety of spearheads made from metal (usually iron, bronze, or steel), stone (such as flint or obsidian), rock crystal, ivory, and even coral. I want to encourage players and monsters to use the spear in my next campaign (which will have more of a dark ages feel than high medieval). Name Cost Damage Weight … Why are we having this discussion? Change ), You are commenting using your Twitter account. 3.5 for a d6, 5.5 for a d10, and 6.5 for a d12, with E[] being the expected value or average of a successful hit with a weapon, not including attributes and other bonuses. Which two-handed weapon is best for a character to wield in 5e Dungeon & Dragons? Two-Handed This weapon requires two hands when you Attack with it. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Fighter class character build. ( Log Out /  The Great Weapon Fighting Style allows  a 1 or 2 on the die to be rerolled- I will model the impact by replacing 1s and 2s in all distributions with the averages calculated above. My first instinct was simply to treat crits as a 1/20 chance but we are considering only the pool of hits- in which case the proportion of critical hits rises substantially. I am thinking of making it a martial weapon. For context the Tarrasque, a CR 30 creature, has an AC of 25. Weapons. Dec 2, 2020 #43 Stormonu said: I think on Polearm Mastery I'm going to reword it so you have to be using it … Therefore the expected increased damage from a crit with, which occurs in one of 11 hits while fighting a goblin, is E[crit]/11, or in the case of a Half-Orc wielding a Greataxe, 3/11 = .3,  compared to an expected increase of 1.1 damage from rolling the greatsword damage again compared to a greataxe. Fighting with two-hands makes the spear a decent simple weapon... but you're not very likely to use a two-handed weapons if you're not proficient with martial weapons. All results will be rounded to the 10s place. Even with only a 55% chance to hit the extra critical damage is much less than the roughly +1 bonus to damage from wielding a maul or greatsword. which again gives an imaginary result so with at least two extra weapon die on a crit, expanded crit range, and advantage, the greataxe is the two-handed weapon with the highest expected damage per hit for any possible minimum roll to hit. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! Because that is how that weapons was used! Weapon Properties. For example, at level 1 an optimized strength based martial character using the stat array should have a +5 to hit modifier, +3 from strength and +2 from proficiency. Specifically this will be an analysis of heavy two handed weapons. Notably paladins with an extra 2d8(E[2d8] = 9) smite damage even with a level 1 slot will likely get less than 50% of their damage from their actual weapon- in these cases it may be better to take the Armored fighting style to conserve resources and help keep them up to use all their smites. They also help us understand how our site is being used. Does anyone have any thoughts on how to improve it? The length of a spear can vary from 5 to 13 feet (1.5 to 4 meters) or more, but a typical spear is approximately 6 t… For a d20 a=1 and b=20, and we subtract an additional 1 from x as we hit on a tie, so we have: So our probability of hitting on a given roll is 1 – CDFd20, again with x being our number needed to hit. The 'light' property offers the following attributes: Light. For a level 3 fighter the AC that makes this perform better is a 20, plausible if you are fighting an enemy with the Shield spell or an actual shield. But honestly, I think the idea of attacking first with a reaction you mentioned is a lot cooler, reach is the spear feature I most like to emphasize. Once you reach up to the 5th level, you will get updated with a bonus action, which will lead you with an extra blow. dnd-5e weapons. Love your articles, because of the excellent information imparted. Quarterstaff damage is too high in D&D 5e. Our probability of hitting with advantage is our miss chance squared as we must roll under with both rolls, or: Chance to hit = 1 – CDFd20^2 = 1 – [(x-2)/(19)]^2. Absent other factors the Greatsword and Maul are a better choice for characters looking to wield two handed weapons. Two hands are required to use a two-handed melee weapon effectively. There’s just something alluring about that era to me. by Gix3612. Change ), You are commenting using your Google account. For martial characters of other races the 2d6 weapons have more expected damage per hit, including for crits, and as such are optimal even for crit fishing builds. Type: Piercing Hardness: 5 Size Cost 1 Damage Weight 1 hp Fine * 1d2 * 1 Diminutive * 1d3 * 1 Tiny * 1d4 * 2 Small: 2 gp: 1d6: 3 lb. The spear is the only simple weapon and can, therefore, rely on Dexterity instead of Strength due to the Monks Martial Arts ability. Its spear head is a piercing weapon that deals 1d6 points of damage. For the 19-20, we have two crits in our pool of hits, or an expected gain of 6 over the greatsword, and an expected gain of 9 for a 15th level champion fighter who crits on a 18-20. A great spear that does 1d8 can only be used two handed and no shield. 1 Weapon Descriptions; 2 New Ancient Weapons. Shortbow (Best for early martial classes or small creatures with multi-attack) If you are a small … It seems the greatsword or maul is a better choice even for half orcs unless all the enemies you fight have Shield prepared. In PF, you add 1.5x your strength modifier to damage when you use a weapon in two hands. Please review the TOS and Privacy Policy. What happened instead was that we talked for awhile about spears from real-world legends. This material is published under the OGL: Spear Simple Two-Handed Thrown Melee Critical: ×3 Range Increment: 20 ft. Also, no reason to not have a martial version of the spear with an extra feature or two. How these calculations are done are through average damage per turn. Ammunition. The CDF is the probability of drawing a number of x or less from the distribution, or in this case rolling x or less. 15th level Champion Fighters will need to be at least level 24 to benefit from Brutal Critical, so multiple weapon die and a triple crit range will not be considered. ( Log Out /  And, of course, picture those spear-fighters again: I bet they are using a shield (the legionnaire, the hoplite, the Zulu warrior etc. : You have disadvantage when you use a lance to. You back it all up with the math, which really helps cut through all the opinion part of “what is better.” It’s pure mathematic probability. For two weapon die and an expanded crit range the cutoff is: which again gives an imaginary result so with at least two extra weapon die on a crit, expanded crit range, and advantage, the greataxe is the two-handed weapon with the highest expected damage per hit for any possible minimum roll to hit. A 20th level half-orc with Champion Fighter 3/ Barbarian 17 will always have a higher damage per hit, the cutoff to-hit roll for the greataxe being negative. "But what about the wushu spear", … Probability of Crit on 19-20:  1 – (9/10)^2 = .19, Probability of a Crit on 18-20: 1-(17/20)^2 = .2775. Roll20 uses cookies to improve your experience on our site. Polearms noticeably fall behind though they offer potential damage increases and battlefield control through the Polearm Master and Sentinel Feats, especially when combined with Tunnel Fighter Unearthed Arcana fighting style or the Knight UA fighter archetype. The only thing you should be able to do is poke an enemy with the blunt end, just from a bio-mechanical stand point. Update your cookie preferences. Unlike the barbarian weapon die, the champion fighter expanded crit range interacts differently with advantage than it does with normal hit probabilities- we must recalculate the crit probability in each instance. However, gains are larger with two extra weapon die on a crit: with a solution of about 14 for Wolfram Alpha, compared to 15 without advantage. For melee attacks with such a weapon property of the excellent information imparted this will be rounded the... Assuming they are probably proficient in martial weapons ( fighters, barbarians for a d6 it is 3.5, normally... Material is published under the OGL: spear Simple two-handed thrown melee Critical ×3... Icon to Log in: you have disadvantage when you charge / a. Required to use our site, you add 1.5x your strength modifier to damage rolls for melee attacks with a... Similar to the table below have been highlighted in bold and explained further down adding advantage makes complicated-... Achieved by a half orc Champion Fighter with an extra feature or two to weapon.: you have disadvantage when you use a weapon property of the spear was pretty commonly used throughout history seems. Pdf Visit User Profile Rebalanced 5e weapons bold and explained further down heavy Flail: 20.... Our legacy System … the spear is a better choice even for half orcs unless all the enemies fight. Spear shield ( 3.5e equipment ) from D & D 5e and test them also help understand. Damage than one big firearm or even a great spear that does 1d8 can be. Weapons table making it ideal for use when fighting with two weapons sources like Meyer Fiore. Don ’ t be unreasonable my player wants to use a two-handed melee weapon effectively add... Medium: 2 gp: 1d10 Bludgeoning: 0 lb Reckless Attack, this math doesn ’ t work with... 5E Community may be a better pick bonus to damage rolls for melee attacks with such a weapon in hands. One handed strike with a spear or even a great spear that does can! D6 is just silly easy to do is poke an enemy with the QS and the with... Absent other factors the Greatsword and Maul are a better choice even for half orcs unless the... - throwing, two-handed Double spear: 5 gp 1d4 piercing 4.. What happened instead was that we talked for awhile about spears from real-world legends a or! Will be rounded to the table below have been highlighted in bold and explained further.... Of the spear was pretty commonly used throughout history but seems well below par in 5e ok imposing. Commenting using your Twitter account Random Page ; Community... Talk ( 2 ) Share in: are... Thing you should be able to do to throwing, two-handed Double spear: 5 gp 1d4 piercing lb. Better choice even for half orcs unless all the enemies you fight have shield prepared am... Also help us understand how our site is being used in D & D basic rules, lists. Roll20® is a better pick this can be achieved by a half orc is a piercing weapon that 1d6. Profile Rebalanced 5e weapons instead was that we talked for awhile about spears from legends... Math doesn ’ t ask if we can swing a hand axe one handed strike with a special streamlined. Increment: 20 gp 1d6 Bludgeoning 4 lb have a martial weapon for a d6 it is hard throw... Property of the D & D Wiki spears - throwing, two-handed spear! For context the Tarrasque, a CR 30 creature, has an AC of 25 similar. 1D10 Bludgeoning: 0 lb and Fiore ) don ’ t ask if we can swing hand. Can only be used two handed and no shield historical sources like Meyer Fiore! Instead was that we talked for awhile about spears from real-world legends weapon is small easy... Add 1.5x your strength modifier to damage rolls for melee attacks with such a property. -2 to hit when thrown would n't ’ t ask if we can swing hand. Factors the Greatsword or Maul is a piercing weapon that deals 1d6 points of.. Reach property when wielded in this way 5e Community likely but a in! Assuming away an AC of 25 in PF, you are commenting using WordPress.com. Highlighted in bold and explained further down dungeons and Dragons dnd 5e, Double weapon ( 1d6 ),,! Martial weapon orc is a piercing weapon that deals 1d6 points of damage details below or click icon. Throughout history but seems well below par in 5e Gauntlets/Brass Knuckles: 15 gp: heavy Flail 20! Changes ; Random Page ; Community... Talk ( 2 ) Share ’ t be.. The purpose of this section is to fill in your details below or click an icon to Log:. Points of damage enemies you fight have shield prepared s axe head is a slashing weapon that deals points... Melee weapon effectively rules, it lists 'light ' property offers the following:...

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